Wednesday, July 6, 2011

Video Game Review: 'Transformers: Dark of the Moon' Disappoints ...

CHICAGO ? Based on a implausible box bureau returns, a lot of a people reading this have substantially already seen Michael Bay?s divisive ?Transformers: Dark of a Moon.? It?s distinct that they might wish to continue a adrenalin-pumping journey during home with Activision?s latest diversion formed on a mythological Hasbro fondle line. Sadly, as many as a film pops in 3D, a diversion is disappointingly flat. With approach controls, a tedious story, and bad turn design, a diversion will be frustrating for both fans of a film and a surprisingly-strong final diversion in a series.

HollywoodChicago.com Video Game Rating: 2.0/5.0
Video Game Rating: 2.0/5.0

First things initial ? If we haven?t played 2010?s ?Transformers: War For Cybertron? and cruise yourself a fan of a authorization afterwards we really should collect that pretension over this one. Last year?s movie-free diversion (there was no film to tie-in with) was a resounding success. When one adds in a fact that a third ?Transformers? film is certainly an alleviation over a second one, all led one to wish that this year?s video diversion indication would find a same turn of success or even urge on it. Or during slightest come close. It doesn?t.

Transformers: Dark of a Moon
Transformers: Dark of a Moon
Photo credit: Activision

From notation one, ?Transformers: Dark of a Moon? is only an awkwardly-executed gaming experience. When a actor starts a new game, it can take some time to get accustomed to a control intrigue though we?ve all had that falling feeling that it?s not a matter of training bend though bad pattern that?s simply not going to get better. Such is a box with ?Dark of a Moon,? in that your impression has dual modes (of course) ? drudge and car ? though switching between them, contracting a right weapon, and even pushing successfully never feels organic. It?s a diversion in that you?re constantly struggling with not only a plan compulsory to better your enemies though a really mechanics of it.

Transformers: Dark of a Moon
Transformers: Dark of a Moon
Photo credit: Activision

Once a actor becomes as accustomed to a controls as he?s going to be, ?Dark of a Moon? is during slightest a bit of movement escapism, right? Sort of. There are some battles that are fun though when we share a pretension with such an bomb film as a Michael Bay CGI extravaganza, because not build off a tangible plot? Why on Earth isn?t there a diversion in that we can conflict as Chicago crumbles around me, as it does during a finish of a movie? Why aren?t a tellurian characters from a film concerned during all? Did Bay wish too many money? The story of a diversion chronicle of ?Dark of a Moon? reportedly serves as something of a prequel to a film though many players won?t make a connection. They?ll only consternation because they can?t play a approach chronicle of a many video game-esque film of a year.

At a core, ?Dark of a Moon? does feel like a relations of ?War For Cybertron? in that it blends shooter mechanics with a bit of car play. The latter is one of a many frustrating elements of a gameplay. In car mode, a actor now has something called Stealth Force that creates a conflicting form of quarrel though is only too formidable to manage. You?re also many stronger, have some-more ammunition, and can take some-more repairs in car mode (the conflicting of ?Cybertron?). Why would a developers of ?Moon? make a driving-combat diversion when they should know that players wish to be robots many some-more than they wish to well-armed vehicles?

The turn pattern is totally unexcited with common graphics and some weird choices. Why make me expostulate so mostly from indicate A to indicate B? Why so many by-the-numbers quarrel arenas in that we merely have to evasion behind cover and quarrel off waves of general enemies? ?Cybertron? was a difficult diversion with a much-more-realized universe and not only a standard film tie-in structure of bedrooms with waves of enemies before we can pierce on.

?Transformers: Dark of a Moon? does underline a low multiplayer mode though a problems we have with a single-player debate are prevalent there as good with approach controls and ungainly gameplay.

We didn?t utterly know what we would get with a diversion chronicle of ?Transformers: Dark of a Moon? ? Another crappy film tie-in or a supplement to a best ?Transformers? diversion nonetheless produced? We certainly got a former. Hardcore fans will find some elements to suffer as they always do with all associated to their favorite toys though everybody else will be undone and disappointed.

?Transformers: Dark of a Moon? was expelled by Activision and grown by High Moon Studios. It is rated T (Teen). The chronicle reviewed was for a PS3, though a pretension is also accessible for a XBox 360, Nintendo DS, and Nintendo Wii. It was expelled on Jun 14th, 2011.

HollywoodChicago.com calm executive Brian Tallerico

By BRIAN TALLERICO
Content Director
HollywoodChicago.com
brian@hollywoodchicago.com

Article source: http://www.hollywoodchicago.com/news/14790/video-game-review-transformers-dark-of-the-moon-disappoints

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Tags: boring story, video game, resounding success, transformers movie, Xbox 360, dark of the moon

Source: http://www.battle4.net/2011/07/04/video-game-review-transformers-dark-of-the-moon-disappoints/

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